11th week, the hiding and the ladder feature
Hi guys!
We are happy to announce our game improved.
last week, We added the ladder climb feature and the hiding feature.
- the human and the bird-type monsters can climb the ladder now.
- the animal (like a wolf) couldn't climb the ladder.
and Our key feature as the hiding feature was done.
- When the player had hidden in the chest, the monsters and the guards couldn't detect the player.
Of course, We have to add 2 more features to the chest.
- It will generate the item for the player when the player opens it.
- and often, when the player tries to hide, the player moves to the secret room. (Item shop, Weapon shop, Food shop and scary monster's room)
We have to add the dialogue system from today. and We can make the scenes!
Hopefully, We should release the demo version in Nov or Dec.
Plz, give us luck.
See you!
Rapaces
Casual platformer action RPG
Status | Prototype |
Publisher | |
Author | crossbell |
Genre | Platformer, Action, Role Playing |
Tags | Escape Game, Pixel Art, Side Scroller, Speedrun |
Languages | English, Korean |
Accessibility | Subtitles |
More posts
- 20nd week, the tutorial build hereDec 09, 2022
- 18th week, 1st BOSSNov 27, 2022
- TECH TIP. How to make the parallax scrolling with the shaderNov 16, 2022
- 17th week, How to fix the tile gap on UnityNov 15, 2022
- 16th week, We added the title, prologue and the first event scene.Nov 10, 2022
- 15th week, Now We tested the cutsceneOct 31, 2022
- 14th week, Making the title and opening narrative scenesOct 24, 2022
- 13th week, We had changed our game title.Oct 18, 2022
- 12th week, the ink & inky, Unity dialogue systemOct 11, 2022
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