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Devlog
20nd week, the tutorial build here
December 09, 2022
by
crossbell
2
#Pixel, #Platform, #Action, #Stealth
Hi guys, We announced the tutorial (Demo) version today. (CAUTION!! IT ISN'T FREE. YOU SHOULD PAY WITH ANY COMMENT.) https://drive.google.com/file/d/1gVkPqzy_EfQqOc9ycpIdJDoQ2iCCtRZW/view?usp=share...
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18th week, 1st BOSS
November 27, 2022
by
crossbell
1
#Stealth, #Pixel, #Platformer
Hi guys, We are working on the 1st tutorial stage's boss now. * don't worry about the boss's attack. it can't attack the player with the short tongue. but it will jump on you! you might know that this...
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TECH TIP. How to make the parallax scrolling with the shader
November 16, 2022
by
crossbell
1
#Unity, #Parallax, #Shader, #Pixel
Hi guys, Let me talk about how to make the parallax scrolling with the shader. We hope, it helps someone who wants to make the parallax scrolling. 1. make using the background image be repeated. 2. Dr...
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17th week, How to fix the tile gap on Unity
November 15, 2022
by
crossbell
1
#Unity, #Pixel, #Tilemap, #Gap, #Fix
Hi guys, We found a big problem in Unity with the tile setter. it made me crazy last a few days. Let me talk about how to solve this problem easier. first, Turn on "Always Enabled" on the sprite packe...
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16th week, We added the title, prologue and the first event scene.
November 10, 2022
by
crossbell
2
#Pixel, #Stealth, #SideScroll
Hi guys, We added the prologue in the last time. and We added the first event scene. We want to meet you with our build. After finishing the tutorial stage and 1st stage, We have to make the build to...
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15th week, Now We tested the cutscene
October 31, 2022
by
crossbell
1
#Pixel, #Stealth, #Platformer
Hi guys, We had the cutscene now! on the build, We have to show up it more clearly. and We are focused on making the tutorial stage now!...
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14th week, Making the title and opening narrative scenes
October 24, 2022
by
crossbell
2
#Action, #Stealth, #Pixel, #Platform
Hi guys! We are working to show the 1st public release. Perhaps, it will show most game features on the small stage(Tutorial and 1st stage)...
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13th week, We had changed our game title.
October 18, 2022
by
crossbell
1
#Action, #Stealth, #Platform, #Pixel
Hi Guys, Finally, We got our game's title (name) last week. We were inspired by these comic titles. in french, Rapaces means, "bird of prey" and "predatory", "thieving", "kid" When we see this "word",...
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12th week, the ink & inky, Unity dialogue system
October 11, 2022
by
crossbell
1
#Pixel, #Stealth, #Dialogue, #Ink, #Inky
Hi guys, We are glad to announce the last week's result. We used "Ink" to make dialogue data. https://www.inklestudios.com/ink/ It reduces many times. When I made a similar system, I spent 1~2 months...
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11th week, the hiding and the ladder feature
October 05, 2022
by
crossbell
2
#pixel, #Stealth, #action, #platform
Hi guys! We are happy to announce our game improved. last week, We added the ladder climb feature and the hiding feature. - the human and the bird-type monsters can climb the ladder now. - the animal...
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10th Week, the ladder and the inventory features
September 27, 2022
by
crossbell
2
#Action, #Pixel, #platform, #Stealth
Hi guys, last week, We have finished the inventory system. and the player ladder system. Now, the player is able to upgrade the character stats. and the player can climb the ladder. Perhaps, We should...
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9th week: Inventory, Attack speed, Strength, Items and the Facial animation
September 20, 2022
by
crossbell
1
#platformer, #stealth, #pixel, #side scroll
Hi Guys!! We added some features last week. 1. Facial animation When hit by enemy monsters, the character's face will change to show up the situation. 2. Inventory & Item We added the inventory system...
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8th week, Unity dependency problem. and update!
September 13, 2022
by
crossbell
1
#EventManager, #Code, #Unity, #Tip, #Pixel, #Stealth
Hi Guys! We made 2~3 UI candidates in last week. Finally, We choose this layout for the inventory. We felt that designing was always hard! Today, Let we talk about how to avoid the dependency problem...
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7th week, We made the cycle
September 05, 2022
by
crossbell
1
#pixel, #platformer, #stealth
Hi Guys, Today's post is short. We are glad to announce the player character has the DEATH and the RE-BIRTH now. until now, We had a few issues when the player had re-spawn. But, You can assume What i...
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6th week, a new art assets, and the group AI
August 29, 2022
by
crossbell
1
#pixel, #platformer, #action, #rpg, #casual
Hi Guys, We had improved our game by last week. She waits to make a meal for you in the secret room. She waits for you in the top secret room. however, don't think she is your friend. Many guys shed t...
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5th week, How to make the simple behaviour tree with the code
August 22, 2022
by
crossbell
1
#Action, #stealth, #platform, #Platformer, #pixel, #AI
Hi guys, until today, We made the enemy characters with a new design. Yeap! We have most characters now. And We made the enemy AI with the below explains. and continue from the previous devlog, I am g...
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4th week, Controller was done! and new character design
August 14, 2022
by
crossbell
2
#pixel, #platform, #animation
Hi dude, in the last week, We made some animations and new characters! and the new character as the merchant! and we got the dungeon test scene now! last time, We began the refactoring to solve the co...
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3rd week, Bugs and Many bugs... refactoring
August 08, 2022
by
crossbell
1
#pixel, #rpg, #action, #stealth
How about a new lighting scene? We are working on some character designs and animations now. and We fall into the IF-Statement hell. We expected this new C# pattern matching statement will make clean...
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2nd week, Animations and Physics... and BUGS!!!!!!!!!!
August 01, 2022
by
crossbell
1
#Platformer, #Action, #Physics, #Animation, #Sprite, #Unity
Hi guys, We had a lot of animations and integrated these animations into our game last week. 1. We made the tile map pipe-line. Actually, If you didn't have any experience with tile-map editing, We re...
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1st week
July 23, 2022
by
crossbell
2
#character design, #looping background
Yeah! Guys, We have begun the development this week. First, We had the illustration to define the main character. We felt our character has a simple head style. So We had added a more detailed hair st...
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