2nd week, Animations and Physics... and BUGS!!!!!!!!!!


Hi guys, 

We had a lot of animations and integrated these animations into our game last week.

1. We made the tile map pipe-line.

Actually, If you didn't have any experience with tile-map editing, We recommend this tool strongly. 
https://led.itch.io/tilesetter

It has very simple and easy for us to use it with Unity3D. 
I hope the below tutorial will be helping you. 


2. We made the player controller with the new input system. 
First, We assigned a lot of keys to the new input system setting file. 



Second, We assigned "Player Input" script on the main camera, and assigned "New input system setting" file into here.

I guess, someone has wondered why we use "Invoke C Sharp Events". 
That reason is that We want to manage most parts by the code like below code. 

however, We got a lot of bugs by the FSM.... Yeap! Honestly, I made the simple jump.

3. We try to avoid the Mecanim-node hell,,,,, 
 We want to avoid that spider web.  and We made it!


Yeap!
We use just 3 layers and minimum nodes in the Mecanim. It controlled by the below code.  (Sometimes, We need to stop the animation. We can use "animator.Rebind()" to stop animation. it is very useful) 



Yes, We had many actions for the player now! - Walk, Run, Attack, Jump, Wall attached, Wall Climb, Wall Kick, Dash Video : https://drive.google.com/file/d/17w3Gn_UujSfL48rddZvnjLiyzYWmAVvv/view?usp=shari...

Thank you! and Plz let us when you have any questions.

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