1st week


Yeah! Guys, We have begun the development this week.

First, We had the illustration to define the main character. 


We felt our character has a simple head style. So We had added a more detailed hair style.


Of some candidates, 
We choose this character.

This guy lives with grandpa on the small island. 

1. We have a new design of characters for our game.
the player should control BB.  2nd character is "Dr. Smith" and BB's grandpa. 3rd and 4th characters are the followers of the cult.




2. We are done making the looping background with the parallax scrolling. 
One problem is how to know this tile in the screen and the background tile size. 
If you know the sprite renderer component, We can use it like the below code in Unity3D.

Texture2D texture = currentRenderer.sprite.texture;
textureUnitSize = texture.width / sprites[0].sprite.pixelsPerUnit;

We can get the texture size, and we can calculate with this value to make the looping background. 


Actually, We use 2 background tiles for seamless rendering. 

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