1st week
Yeah! Guys, We have begun the development this week.
First, We had the illustration to define the main character.
We felt our character has a simple head style. So We had added a more detailed hair style.
Of some candidates,
We choose this character.
This guy lives with grandpa on the small island.
1. We have a new design of characters for our game.
the player should control BB.
2nd character is "Dr. Smith" and BB's grandpa.
3rd and 4th characters are the followers of the cult.
2. We are done making the looping background with the parallax scrolling.
One problem is how to know this tile in the screen and the background tile size.
If you know the sprite renderer component, We can use it like the below code in Unity3D.
Texture2D texture = currentRenderer.sprite.texture;
textureUnitSize = texture.width / sprites[0].sprite.pixelsPerUnit;
We can get the texture size, and we can calculate with this value to make the looping background.
Actually, We use 2 background tiles for seamless rendering.
Rapaces
Casual platformer action RPG
Status | Prototype |
Publisher | |
Author | crossbell |
Genre | Platformer, Action, Role Playing |
Tags | Escape Game, Pixel Art, Side Scroller, Speedrun |
Languages | English, Korean |
Accessibility | Subtitles |
More posts
- 20nd week, the tutorial build hereDec 09, 2022
- 18th week, 1st BOSSNov 27, 2022
- TECH TIP. How to make the parallax scrolling with the shaderNov 16, 2022
- 17th week, How to fix the tile gap on UnityNov 15, 2022
- 16th week, We added the title, prologue and the first event scene.Nov 10, 2022
- 15th week, Now We tested the cutsceneOct 31, 2022
- 14th week, Making the title and opening narrative scenesOct 24, 2022
- 13th week, We had changed our game title.Oct 18, 2022
- 12th week, the ink & inky, Unity dialogue systemOct 11, 2022
- 11th week, the hiding and the ladder featureOct 05, 2022
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